| abbiamo 13 posti per le hold rooms e 3 posti per le state room
1. Floating Rock Garden: +2 Strength, +2 Wisdom
2. Paradoxical Puzzle Box: +2 Dexterity, +2 Intelligence
3. Old Sully's Grog Cellar: +2 Charisma, +2 Constitution
4. Stormreaver Memorial II: +[5/10/15] Guild bonus to Sonic/Electricity Resistances and Spell power, +5% Guild bonus to Sonic/Electricity Absorption
5. Sign of the Silver Flame III: +[5/10/15] Guild bonus to Fire Resistance and Fire/Light Spell power, +10% Guild bonus to Fire Absorption
6. Shrine to the Devourer III: +[5/10/15] Guild bonus to Acid/Cold Resistances, and Acid/Cold Spell power, +10% Guild bonus to Acid/Cold Absorption
7. Bash the Breakables Cargo Bay: +1 Guild bonus to the level of your treasure from chests
8. Hag Apothecary: +20 Maximum HP, +1 Fortitude Saves vs. Poison, +1 Fortitude Saves vs. Disease
9. Archwizard: +1 Guild bonus to Difficulty Checks of your spells
10. Fencing Master: +2% Guild bonus to Character Maximum Dodge and Guild bonus to Maximum dexterity bonus to armor.
11. Ninja Assassin: +0.25(W) Weapon Damage, +6 To-Hit bonus when Flanking
12 Chronoscope +[1/2/3] Guild bonus to Reflex saving throws.
13 Game Hunter +[1/2/3] Fortitude Saves, +5% damage to helpless enemies
collettone di gilda per l'Orien Express usiamo quelli vecchi nel cargo
collettone di gilda per il Banquet Hall preferisco bindarmi ai twelve che sono gratis
Le 3 state room saranno immagino:
1 Bath House +10% Healing Amplification, Range of Unconsciousness +[5/10/15], -10% damage while helpless
2 +2 Will Save, +[6] Guild Bonus to Armor Class, +[15%] Fortification, +2% Guild bonus to Doubleshot, +[6] Damage on Critical Hits, +1 DC to Trip, Sunder and Slicing Blow, +2 To-hit with physical attacks ( -> Proving ground)
3 , +5% Fortification Bypass. +[15] Guild bonus to Positive and Negative Spell power, +1 Guild Bonus to Saves vs. Enchantments, +25 Guild bonus to Maximum Spell Points, +1 Spell Penetration ( -> Collegium of the Twelve)
Edited by K. Amnell - 12/6/2014, 15:31
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